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Simon nous apporta ses lumieres en ce 2007/10/10 13:52:
> just my easy method for doing a rovolving camera:
>
>
> //this will do 1 "circuit" for the length of the animation:
>
> #declare DIST = 10; //Radius of loop for camera in POV units
> camera {
> location <DIST*sin(clock*2*pi), 5, DIST*cos(clock*2*pi)>
> look_at 0
> }
>
> hope that helps a little
>
> obviously, to get 2 revolutions, you would add another *2 inside the sin and
> cos calls.
>
> -Simon
>
have you tought of using rotate?
your camera will become:
cemera{location<0,5,-10> look_at 0 rotate 360*clock*y}
--
Alain
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I knew a girl so ugly, they use her in prisons to cure sex Offenders.
Rodney Dangerfield
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